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Badrobotgames
Senior Producer, Live Services
operationsfull-timeBad Robot Games
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
Key Responsibilities
- Own all live service related production tasks, including builds, live game incident processes, patches, bug fixes, new content releases, and feature updates
- Plan and oversee live releases end to end, ensuring timely and high quality delivery across all release types
- Establish and maintain multiple roadmaps and high level schedules that account for launch as well as ongoing post launch services and events
- Bring clarity to ambiguity by defining creation pipelines, tracking work, and establishing clear communication pathways across disciplines
- Partner with all project teams to drive them toward delivery, evaluating priorities, scope, and resources and adjusting strategies as requirements evolve
- Work regularly with internal and external community management and stakeholders, fostering strong connections to ensure consistent and timely exchange of information
- Facilitate and document outcomes and action items for team meetings, discussions, and breakouts
- Maintain a clean, up to date project backlog in Jira, assisting with task organization, prioritization, and tracking across your areas of ownership
- Mitigate risks and take ownership of any unforeseen events as they arise
- Monitor in-game trends using data insights and telemetry to inform necessary changes to the game
- Drive team culture by initiating, fostering, and maintaining positive working relationships across a distributed team
- Contribute to the broader production organization, sharing process improvements and tooling across the studio
Key Qualifications
- 7+ years of experience in production, with at least one year as a Senior Producer on a shipped game title, ideally on Unreal and for PlayStation and PC
- Shipped at least one title as a Senior Producer or above, with extensive knowledge of the full cycle of production including live service operations
- Experience with live service and multiplayer games, including release management and submission processes
- Experience with monitoring and informing necessary changes to the game using in-game trends, data insights, and telemetry
- Strong familiarity with external vendor management, including contractors and third party partners
- Strong communication, writing, and facilitation skills, with the ability to align stakeholders across disciplines
- Proficiency with project management and collaboration tools including Jira, Miro, Slack, and Discord
- Excellent project management skills including task prioritization, risk mitigation, dependency tracking, and stakeholder management
- Strong change management and conflict resolution skill set
- Comfortable operating with ambiguity and proactively creating structure where none exists
- Adaptable to the growing needs of this role and our first live game
- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Bonus Qualifications
- Experience using KPIs to set and track product success goals
- Experience design
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