Principal UI Artist
About the role
About Bad Robot Games
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played. We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
Job Description
Bad Robot Games is looking for a Principal UI Artist who is a creative problem solver and champion of the player experience. We are looking for someone with a strong command of visual design, motion graphics, and UI art production, and the ability to bring a polished, cohesive aesthetic to everything they touch. Experience collaborating with outsource studios is a bonus. A portfolio that demonstrates a strong understanding of UI art and design, including iconography, animation, and motion graphics work, is required.
Key Responsibilities
- Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
- Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal.
- Design UI elements for menus, HUD and in-world interfaces
- Research visual trends and player-facing UI across games to help define actionable steps in pursuing a great experience for players
- Coordinate and collaborate with UX Designers, Technical UI Designers and UI Engineers to achieve the desired quality in an asynchronous, remote development environment
Key Qualifications
- 8+ years of experience in AAA game development, with a focus on UI art and shipped titles on PlayStation & PC
- Proficient in Unreal Engine 5
- Expert proficiency in Photoshop, Figma, and After Effects as your primary tools
- Strong command of iconography, layout, typography, and visual design principles and how they support and enhance game design
- Ability to create and deliver polished UI animations using the animation timeline in Unreal.
- Excellent communication skills with the ability to articulate design rationale and influence decisions across disciplines
Travel: All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Salary: Our ranges are based on California market rate regardless of work location in the US.
Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.