Jobgether
Jobgether

Game Developer-Console Porting

engineeringfull-timeRomania
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role

Accountabilities

    • Port and adapt existing indie-developed games for PlayStation and Xbox, ensuring they meet platform-specific technical, performance, and certification requirements.
    • Develop and implement gameplay features, mechanics, interactive experiences, and other technical improvements alongside core porting responsibilities.
    • Work with GameMaker Studio 2, Unreal Engine, Unity, or similar game development platforms to build, adapt, maintain, and troubleshoot projects.
    • Translate game concepts and technical requirements into functional, engaging, and reliable gameplay experiences.
    • Write clean, maintainable, structured code and contribute effectively to existing codebases created by other developers.
    • Debug, test, and resolve gameplay, technical, performance, and console-specific issues throughout the porting process.
    • Collaborate with designers, artists, indie development partners, and other contributors to deliver high-quality console builds.
    • Integrate and troubleshoot game assets, animations, audio, UI elements, and other required components.
    • Optimize games for console hardware, addressing performance and platform-specific technical considerations.
    • Review and evaluate games or code produced by other developers and provide clear, constructive technical and design feedback.
    • Participate in testing, iteration, refinement, and certification-related updates based on feedback and platform requirements.
    • Maintain clear documentation and provide regular progress updates on porting and development activities.
    • Requirements:

      • Proven experience porting or adapting games for console platforms such as PlayStation and/or Xbox, or strong game development experience with the ability to learn console porting and certification workflows.
      • Genuine familiarity with PlayStation consoles is required, while Xbox familiarity is preferred; active console gaming experience is a strong advantage.
      • Experience with PlayStation Partners or ID@Xbox developer programs is preferred but not essential.
      • Professional or hands-on experience with GameMaker Studio 2, Unreal Engine, Unity, or a comparable game development platform.
      • Familiarity with GML, C#, and/or Python, which are commonly used within the development environment.
      • Solid understanding of gameplay mechanics, game systems, debugging, testing, and performance optimization.
      • Experience taking game features from initial concept through development, testing, iteration, and refinement.
      • Ability to work confidently with existing projects and codebases, including those created by other developers.
      • Strong troubleshooting, analytical, and problem-solving skills, particularly when working through platform-specific issues.
      • Good communication and collaboration skills for working effectively within a distributed remote team.
      • Experience reviewing games or code created by other developers, with the ability to provide practical and constructive feedback.
      • A portfolio, GitHub profile, playable game, or examples of previous game development or console-porting work is highly desirable.
      • Benefits:

        • Remote, part-time working opportunity.
        • Work roster aligned with 9 AM–1 PM Sydney time.
        • Collaborative and supportive remote team environment.
        • Opportunity to work on a range of indie games progressing through a console publishing and porting pipeline.
        • Hands-on experience bringing games to PlayStation and Xbox audiences.
        • Exposure to console-specific development, certification, optimization, debugging, and technical problem-solving.
        • Opportunity to collaborate with game developers, designers, artists, and other creative and technical professionals.
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