Insomniac
VFX Artist (CONTRACT)
designfull-timeUnited States, Remote
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
VFX Artist - 12 Month CONTRACT
Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
- Understands and adds to the overall art style of game.
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Work with external partners, including the creation of outsourcing briefs, best practice documentation, and packages to send to external art vendors.
- Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
- Other duties may be assigned
Experience and Education
Five plus years of professional experience or training, or an equivalent amount of education and experience.
Computer Skills
- Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping.
- Proficient in Photoshop for painting and editing textures.
- Proficient with node- based shader networks. Knowledge of other visual effects software and game engines are a plus.
- Experience learning and using proprietary toolsets to create Real Time FX is a plus.
Other Skills
- Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
- Ability to work independently.
- Proficient Animation and timing skills.
- Solid traditional arts background a plus.
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