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Singularity6
Technical Artist (Environment Tool)
engineeringfull-timeChoice of Remote (in British Columbia)
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
What You'll Do
- Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
- Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
- Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
- Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
- Support content integration, helping artists debug and resolve technical issues in daily production.
- Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
- Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
- Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements
Who You Are
- You have experience working as a Technical Artist in game development with Unreal Engine.
- You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
- You are familiar with game asset pipelines, including modeling, texturing, materials, and level integration.
- You can balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
- You're a collaborative problem solver, comfortable communicating across disciplines.
- You're curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
- You're known for taking initiative - seeing something that could be improved, and building the tool or workflow to make it better.
Nice to Have
- Experience with Python or other scripting languages used for game development.
- Familiarity with DCC tool APIs such as Maya, Blender, or similar.
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