Jobgether
Jobgether

Staff VFX Artist

designfull-timeUS
SALARY
$152k – $198k/yr
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role

Accountabilities

    • Create visually compelling 2D and 3D visual effects in Unreal Engine that support the project's artistic vision and stylized aesthetic.
    • Collaborate with Creative Directors, Art Directors, design leads, and other stakeholders to determine how VFX can strengthen game feel, mechanics, character identity, and player experience.
    • Help establish and improve VFX workflows and production tools for assigned areas, following the broader pipeline and direction established by VFX leadership.
    • Take ownership of complex VFX, rendering, and technical challenges, developing scalable solutions that can be reused across the project.
    • Convert successful technical solutions into reusable systems, workflows, best practices, and documentation that improve team efficiency.
    • Review and approve VFX assets to ensure they meet visual quality standards, technical requirements, and the project's stylized art direction.
    • Contribute to the evolution of VFX direction within owned areas and provide technical and artistic guidance to other artists.
    • Optimize effects for performance and scalability while maintaining the intended visual quality across the game.
    • Requirements:

      • 8+ years of professional VFX experience within the video game industry, supported by a portfolio demonstrating high-quality stylized effects and ownership of VFX direction within parts of a project.
      • Strong ability to create effects that support both artistic expression and gameplay functionality, with demonstrated expertise in stylization, lighting, and color theory.
      • Deep hands-on experience with Unreal Engine and Niagara, including Blueprints, custom material networks, shaders, sprite sheets, post-process effects, and physics simulations such as VAT.
      • Strong understanding of rendering pipelines, including forward and deferred rendering, lighting systems, and post-processing techniques.
      • Proven ability to optimize VFX and rendering systems for performance and scalability in production game environments.
      • Experience with Houdini, Substance Designer, and Maya.
      • Ability to define and promote effective VFX workflows, technical standards, and best practices.
      • Strong artistic judgment combined with technical problem-solving skills and an understanding of how VFX contribute to gameplay and player experience.
      • Strong communication and collaboration skills, with the ability to work effectively with creative, art, design, and technical stakeholders.
      • Self-motivated and accountable, with the ability to take ownership of complex challenges and help elevate the work of the wider team.
      • Candidates are encouraged to apply even if they do not meet every listed qualification, provided their experience and capabilities align strongly with the role.
      • Benefits:

        • Annual salary range of $152,000–$198,000 USD.
        • Competitive overall compensation package with equity.
        • Medical, dental, and vision insurance, with 100% of monthly plan costs covered.
        • Short-term disability, long-term disability, and life insurance, with 100% of monthly plan costs covered.
        • 401(k) retirement plan through Guideline.
        • 10 observed holidays.
        • 10 additional days of Winter Break.
        • “Take What You Need” PTO policy.
        • Remote-friendly working environment.
        • Continued investment in benefits and perks designed to support employees' professional and personal well-being.
        • Inclusive workplace committed to providing qualified candidates with equal employment opportunities regardless of legally protected characteristics.
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Staff VFX Artist at Jobgether — Remote