Staff UX Motion Designer - MetaMask
About the role
About the Design Team
MetaMask's design team aims to establish MetaMask as the premier wallet in fintech, elevating the craft of design and leading the industry as the next phase of decentralized finance unfolds. Our goal is to reduce friction while preserving user trust, so more people can safely explore the world of Web3.
What you’ll do
MetaMask is used by millions of people as their gateway to web3. As the product grows, so does the need for experiences that feel clear, responsive, and human. Motion plays a big role in that.
We’re looking for a Staff Motion Designer to join our Design Systems team. In this role, you’ll shape how motion shows up across MetaMask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.
This role sits within the design system, but it’s not just about documentation. You’ll be making things—prototyping, exploring, refining—and working closely with designers and engineers to bring motion into the product in a way that scales.
What you’ll work on
- Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
- Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
- Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
- Introduce moments of delight where they add value, without getting in the way
- Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
- Use prototypes to explore and communicate interaction ideas
- Contribute to the overall level of craft across the team through feedback and collaboration
Would be great if you brought this to the role
- You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
- You define motion languages and patterns that create consistency across screens, features, and platforms
- You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
- You work closely with engineers to bring motion into production in ways that feel smooth