Senior Environment Artist
About the role
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As Senior Environment Artist, you will own environment creation from early concept and blockout through final in-engine implementation and polish. This is a hands-on role focused on building large-scale environments, landmarks, and supporting asset sets with strong composition, atmosphere, readability, and performance.
You will work closely with art, design, technical art, and engineering to create performant, visually rich spaces that support gameplay and worldbuilding. This role is ideal for someone who can take full ownership of environment areas, solve technical and production challenges, and help raise the overall quality bar for environment art across the project.
RESPONSIBILITIES:
- Own environment creation from early concept and blockout through final in engine implementation and polish
- Build large scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
- Create high quality environment assets, including modular kits, hero assets, and supporting props
- Develop and implement complex materials and shader setups to support environment fidelity and variation
- Translate concept art into fully realized, performant in game environments while maintaining artistic intent
- Take responsibility for in engine scene assembly, layout, set dressing, and world building
- Optimize environments for performance, memory, and scalability across target platforms
- Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization