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Teamlfg
Senior Engineer - Build Systems
engineeringfull-timeUnited States, Remote
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
Responsibilities
- Develop and maintain automated build software using Unreal Engine 5, primarily using C#
- Monitor and report on the health and status of build systems
- Develop and maintain workflows for internal customers across multiple disciplines
- Provision and manage on-prem and cloud-based build resources
- Troubleshoot build errors and collaborate with varied disciplines to resolve them
- Work with release management to publish game builds to customers
- Work with test team to run automated tests and publish results
Required Skills
- Ability to write, debug, and maintain code in C#
- Ability to write, debug, and maintain code in C++
- Ability to navigate large codebases and be effective with minimal documentation
- Ability to solve complex problems robustly and with minimal oversight
- Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
- Working knowledge of Perforce
- Willingness to assist in other engineering efforts as needed
- Embrace a "we" culture in addition to being an outstanding collaborator and communicator
Nice-to-Have Skills
- Experience with front-end web development
- Experience with games as a service online game development
- Experience shipping games across multiple platforms
- Professional experience with Unreal Engine 4 or 5
- Professional experience with automated build systems
- Experience with Unreal-specific build workflows like Horde and UGS
- Experience managing and integrating with cloud-based services
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