Principal Visual Artist
About the role
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modeling and animation, and real-time art — with demonstrated leadership across these areas