Tripledotstudios
Tripledotstudios

Level Designer

designfull-timeRemote Europe
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role

Key Responsibilities

  • Creating new levels for puzzle mobile games.
  • Support of documentation for levels (specifics of each level).
  • Collaborate with the art, product, design, and development teams to align creative and technical goals.
  • Conduct research to improve the quality of levels.
  • Balance gameplay elements within artistic and technical constraints.
  • Help identify and resolve issues uncovered by playtests and feedback from cross-functional teams.
  • Incorporate narrative and emotional goals into the gameplay experience.

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Level Designer in the gaming industry, ideally in casual or hyper-casual puzzle games
  • Solid experience with Unity and level editors, including level setup, prefabs, and in-game tools
  • Strong understanding of level design fundamentals: progression, pacing, difficulty curves, and player flow
  • Experience designing puzzle mechanics (goals, blockers, boosters, etc.) and player engagement
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