Insomniac
Lead VFX Artist
designfull-timeUnited States, Remote
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
Essential Duties and Responsibilities:
- Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
- Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
- Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
- Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
- Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
- Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
- Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
- Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
- Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
- Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
- Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
- Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goal‑setting and performance reviews.
- Other duties may apply
Supervisory Duties:
- This job has supervisory responsibilities
Supervisory Responsibilities:
- Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
- Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
- Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
- 3d modeling and procedural modeling/UV’ing skills are a must.
- Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
- Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc.
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