Jobgether
Jobgether

Lead Lighting Artist

designfull-timeCanada
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role

Accountabilities:

    • Lead and mentor a team of lighting artists, providing clear expectations, constructive feedback, coaching, and career development support.
    • Establish and maintain lighting standards, best practices, workflows, and pipelines that promote productivity, consistency, and artistic excellence.
    • Guide the team in creating dynamic, visually compelling lighting for real-time environments and in-game cinematics.
    • Partner with the Art Director and other discipline leads to understand, maintain, and execute the project's overall visual direction.
    • Develop and continuously improve efficient lighting pipelines, acting as a key point of contact for technical or workflow challenges and proactively removing roadblocks.
    • Collaborate with Core Technology teams to meet technical specifications, optimization targets, and real-time rendering requirements.
    • Work closely with Production and scheduling teams to establish realistic timelines, manage priorities, and monitor project progress.
    • Collaborate with other art disciplines to ensure cohesive, polished, and visually striking results across the game.
    • Research and introduce new lighting techniques, technologies, and workflows that can improve quality and production efficiency.
    • Monitor team and project performance, identify opportunities for optimization, and communicate progress and priorities to cross-functional stakeholders.
    • Participate constructively in iterative feedback cycles, incorporating new direction and constraints while maintaining a high standard of quality.
    • Foster a positive, inclusive, agile, and collaborative team environment that encourages innovation, accountability, and continuous improvement.
    • Requirements:

      • 7+ years of professional experience in real-time lighting and final rendering, including demonstrated experience as an Art Lead on at least one shipped AAA game.
      • Deep understanding of Physically Based Rendering (PBR), real-time lighting, runtime optimization, and lighting for in-game cinematics.
      • Strong hands-on expertise with Unreal Engine 5, particularly Lumen Lighting and Sequencer.
      • Proven experience recruiting, developing, mentoring, and retaining high-performing artistic talent while effectively managing workload and team well-being.
      • Demonstrated ability to collaborate with Core Technology and Production teams to establish, optimize, and maintain real-time lighting pipelines within technical and performance constraints.
      • Strong artistic judgment and attention to detail, combined with a practical understanding of production requirements and technical limitations.
      • Excellent written and verbal communication skills, with the ability to explain complex ideas clearly and provide constructive feedback with empathy and professionalism.
      • Strong cross-disciplinary collaboration skills and the ability to build productive, trust-based relationships across different levels and functions.
      • Proactive, self-motivated, and comfortable taking ownership of initiatives in ambiguous or rapidly changing environments.
      • Ability to remain effective under pressure while managing shifting priorities and maintaining high standards of quality.
      • Strong listening skills, emotional intelligence, and the ability to understand different perspectives and navigate organizational complexity.
      • Openness to feedback and a demonstrated willingness to learn, adapt, and iterate quickly.
      • Strong organizational skills and the ability to independently drive work forward while maintaining accountability for quality and deadlines.
      • For candidates located in Quebec, professional proficiency in both French and English is required for collaboration with international teams and partners and for working with specialized technical documentation.
      • Eligibility to work in North America is required; relocation support is not specified for this position.
      • Benefits:

        • Opportunity to contribute to a high-profile AAA game project and help shape its visual identity and immersive player experience.
        • Remote-friendly working environment.
        • Opportunity to lead and mentor a talented team while influencing lighting practices and technical direction.
        • Collaborative environment spanning art, design, engineering, animation, audio, production, and technology disciplines.
        • Opportunities to research and adopt emerging real-time rendering and lighting technologies.
        • Exposure to advanced Unreal Engine 5 technologies, including Lumen and Sequencer.
        • Culture focused on creativity, continuous learning, ownership, collaboration, and high-quality work.
        • Supportive and inclusive workplace committed to equal opportunity.
        • Reasonable accommodations available for qualified candidates with disabilities throughout the recruitment and employment process.
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Lead Lighting Artist at Jobgether — Remote