Jobgether
Lead Lighting Artist
designfull-timeCanada
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role
Accountabilities:
- Lead and mentor a team of lighting artists, providing clear expectations, constructive feedback, coaching, and career development support.
- Establish and maintain lighting standards, best practices, workflows, and pipelines that promote productivity, consistency, and artistic excellence.
- Guide the team in creating dynamic, visually compelling lighting for real-time environments and in-game cinematics.
- Partner with the Art Director and other discipline leads to understand, maintain, and execute the project's overall visual direction.
- Develop and continuously improve efficient lighting pipelines, acting as a key point of contact for technical or workflow challenges and proactively removing roadblocks.
- Collaborate with Core Technology teams to meet technical specifications, optimization targets, and real-time rendering requirements.
- Work closely with Production and scheduling teams to establish realistic timelines, manage priorities, and monitor project progress.
- Collaborate with other art disciplines to ensure cohesive, polished, and visually striking results across the game.
- Research and introduce new lighting techniques, technologies, and workflows that can improve quality and production efficiency.
- Monitor team and project performance, identify opportunities for optimization, and communicate progress and priorities to cross-functional stakeholders.
- Participate constructively in iterative feedback cycles, incorporating new direction and constraints while maintaining a high standard of quality.
- Foster a positive, inclusive, agile, and collaborative team environment that encourages innovation, accountability, and continuous improvement.
- 7+ years of professional experience in real-time lighting and final rendering, including demonstrated experience as an Art Lead on at least one shipped AAA game.
- Deep understanding of Physically Based Rendering (PBR), real-time lighting, runtime optimization, and lighting for in-game cinematics.
- Strong hands-on expertise with Unreal Engine 5, particularly Lumen Lighting and Sequencer.
- Proven experience recruiting, developing, mentoring, and retaining high-performing artistic talent while effectively managing workload and team well-being.
- Demonstrated ability to collaborate with Core Technology and Production teams to establish, optimize, and maintain real-time lighting pipelines within technical and performance constraints.
- Strong artistic judgment and attention to detail, combined with a practical understanding of production requirements and technical limitations.
- Excellent written and verbal communication skills, with the ability to explain complex ideas clearly and provide constructive feedback with empathy and professionalism.
- Strong cross-disciplinary collaboration skills and the ability to build productive, trust-based relationships across different levels and functions.
- Proactive, self-motivated, and comfortable taking ownership of initiatives in ambiguous or rapidly changing environments.
- Ability to remain effective under pressure while managing shifting priorities and maintaining high standards of quality.
- Strong listening skills, emotional intelligence, and the ability to understand different perspectives and navigate organizational complexity.
- Openness to feedback and a demonstrated willingness to learn, adapt, and iterate quickly.
- Strong organizational skills and the ability to independently drive work forward while maintaining accountability for quality and deadlines.
- For candidates located in Quebec, professional proficiency in both French and English is required for collaboration with international teams and partners and for working with specialized technical documentation.
- Eligibility to work in North America is required; relocation support is not specified for this position.
- Opportunity to contribute to a high-profile AAA game project and help shape its visual identity and immersive player experience.
- Remote-friendly working environment.
- Opportunity to lead and mentor a talented team while influencing lighting practices and technical direction.
- Collaborative environment spanning art, design, engineering, animation, audio, production, and technology disciplines.
- Opportunities to research and adopt emerging real-time rendering and lighting technologies.
- Exposure to advanced Unreal Engine 5 technologies, including Lumen and Sequencer.
- Culture focused on creativity, continuous learning, ownership, collaboration, and high-quality work.
- Supportive and inclusive workplace committed to equal opportunity.
- Reasonable accommodations available for qualified candidates with disabilities throughout the recruitment and employment process.
Requirements:
Benefits:
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