Panic Stations
Panic Stations

Lead Designer

designcontractUnited Kingdom
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
contract
INDUSTRY
gaming
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About the role

Role Overview

We’re looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team! This is a 12-month contract.

Key Responsibilities

  1. Lead the vision and scope of the project
    • Take a concept from Panic Stations’ founders and flesh it out into a vision that you can confidently champion & communicate to the team
    • Understand what makes physics games emergent & fun to play
    • Have strong UX/UI intuition to make decisions
  2. Direct the team through prototyping period
    • Lead the charge deciding what to prototype first
    • Get stuck in to help balance & iterate to ‘find the fun’
    • Make the tough decisions around what to keep & what to bin
  3. Build & iterate in-engine
    • Build early 3D environments & levels in Unity
    • Own the ‘3Cs’ & work closely with the team to deliver tight, fun controls
    • Be the final say in polish and quality to get the game ship-ready
  4. Lead a small design team to ship content & additional gameplay
    • Be the owner of quality & direction for level content, giving insightful feedback to the levels team
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