Jobgether
Lead Character Artist
designfull-timeUS
SALARY
$150k – $180k/yr
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role
Accountabilities:
- Lead, manage, coach, and mentor a team of character artists, supporting their professional development, artistic growth, and quality of output.
- Establish and maintain high artistic standards for character development within Unreal Engine, including workflows, guidelines, and exemplary reference assets.
- Collaborate closely with Art Directors, Directors, Concept, Environment, Design, Gameplay, Animation, and other disciplines to prototype and develop character assets aligned with project goals.
- Partner with external development and outsourcing teams to assign, schedule, review, and coordinate character asset production.
- Contribute to material and character art pipelines, monitor team output, and help identify opportunities to improve production efficiency and quality.
- Supervise bug distribution and resolution while providing input into custom tools, software, and technical solutions that support the character art team.
- Stay current with relevant technologies and production techniques, helping the team overcome creative and technical challenges.
- Provide constructive feedback, communicate priorities clearly, and help maintain a collaborative, respectful, and high-performing team environment.
- 10+ years of professional experience in the video game industry, including at least two shipped titles as a Character Artist; first-person game experience is strongly preferred.
- Proven experience leading, managing, mentoring, and developing teams of character artists.
- Expert proficiency with 3D creation and character development tools such as 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
- Strong mastery of PBR workflows and texture creation, including baking processes, Substance Painter, and Photoshop.
- Exceptional traditional art knowledge, with advanced understanding of human anatomy, proportion, composition, volume, lighting, and color.
- Strong cross-disciplinary collaboration skills and the ability to communicate complex artistic and technical concepts clearly to varied audiences.
- A proactive, self-motivated approach, with the ability to maintain quality and effectiveness amid changing priorities, ambiguity, and production pressure.
- Demonstrated emotional intelligence, active listening, and the ability to build trust across teams while delivering and receiving constructive feedback.
- Strong ownership and organizational skills, with a meticulous eye for detail and a commitment to driving work forward autonomously.
- A collaborative mindset, positive attitude, and commitment to maintaining a supportive team culture while pursuing ambitious creative standards.
- Professional proficiency in both French and English is required for candidates located in Quebec, including the ability to collaborate with U.S. and international teams and work with specialized technical documentation.
- Base salary in California of approximately $150,400–$180,000 USD per year, with compensation varying based on location, skills, experience, and other relevant factors.
- Potential additional compensation through bonuses and/or equity awards.
- Eligibility for a 401(k) plan and Employee Stock Purchase Program.
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation of approximately 15–25 days per year, or eligibility for a discretionary time-off program.
- Up to 10 paid sick days annually.
- Paid parental and compassionate leave.
- Mental health and broader wellbeing support programs.
- Family planning support.
- Commuter benefits and fitness-related expense reimbursements.
- Remote work flexibility.
- A collaborative environment focused on creativity, innovation, professional growth, and delivering high-quality AAA gaming experiences.
Requirements:
Benefits:
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