Owlchemy Labs
Expert Graphics Engineer
engineeringfull timeUnited States
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full time
INDUSTRY
gaming
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About the role
Job Summary
Owls in this role prototype, develop, and release code to bring Owlchemy’s ideas to life.
Responsibilities
- Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
- Assist with porting to new platforms accounting for best practices based on engine and platform requirements
- Create tools to assist production as needed
- Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
- Develop and test code, fix bugs, and profile to optimize code as directed
- Follow engineering best practices, development processes, and coding standards
- Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
- Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
- Evaluate new XR hardware and assist with R&D efforts
- Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
- Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
- Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
- Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.
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