Owlchemy Labs
Owlchemy Labs

Expert Graphics Engineer

engineeringfull timeUnited States
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full time
INDUSTRY
gaming
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About the role

Job Summary

Owls in this role prototype, develop, and release code to bring Owlchemy’s ideas to life.

Responsibilities

  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • Create tools to assist production as needed
  • Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • Develop and test code, fix bugs, and profile to optimize code as directed
  • Follow engineering best practices, development processes, and coding standards
  • Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • Evaluate new XR hardware and assist with R&D efforts
  • Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.
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Expert Graphics Engineer at Owlchemy Labs — Remote