Jobgether
Contract Game Animator
designfull-timeUS
SALARY
$86k – $106k/yr
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role
Accountabilities:
- Collaborate with animators and cross-functional art, design, and engineering teams to develop high-quality in-game animations and cinematics.
- Translate storyboards and creative direction into polished animation when provided.
- Create strong poses and compelling visual frames that communicate character personality and support gameplay objectives.
- Animate a diverse range of characters and creatures, including bipedal and quadrupedal designs, across dynamic and atmospheric gameplay experiences.
- Present work to team members and leads, actively seek feedback, and incorporate revisions to improve the final result.
- Own assigned animation deliverables while managing priorities, milestones, deadlines, and consistency across the project.
- Maintain a consistent animation style and quality bar throughout production.
- Continuously evaluate and refine animation processes to improve team productivity and production efficiency.
- Contribute creative solutions to animation challenges and explore approaches beyond established workflows.
- Support the implementation of animation into game environments when required.
- 5+ years of professional animation experience using Autodesk Maya.
- Demonstrated ability to consistently produce high-quality animation while matching an established project style and visual quality bar.
- Strong understanding of body mechanics and character movement.
- Excellent eye for performance, timing, weight, and physicality.
- Professional experience animating creatures, including both bipedal and quadrupedal characters.
- Strong creative problem-solving skills and the ability to develop solutions beyond conventional approaches.
- Self-motivated, dependable, and comfortable taking ownership of individual deliverables.
- Strong collaboration skills and the ability to contribute positively to a creative, team-oriented environment.
- Experience implementing animation directly into a game engine is a plus.
- Familiarity with animation blend trees and node-based animation editors in commercial or proprietary game engines is a plus.
- Ability to work effectively within milestones, deadlines, and iterative feedback cycles.
- A professional animation portfolio or demo reel demonstrating relevant game animation work is required.
- A practical animation test may be required as part of the selection process.
- Base salary of $86,000–$106,000 USD annually for specified high-cost metropolitan areas including San Francisco, New York City, Los Angeles, Seattle, Boston, and the DC metropolitan area.
- Base salary of $75,000–$93,000 USD annually for locations including Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami.
- Base salary of $63,000–$79,000 USD annually for all other U.S. locations.
- Compensation within the applicable range is determined based on experience, qualifications, and work location.
- Medical, dental, and vision insurance for eligible U.S.-based full-time project hires.
- Paid time off.
- Paid sick time.
- Paid holidays.
- Remote work opportunity within the United States.
- Opportunity to contribute to a highly visible, rapidly growing game franchise.
- Collaborative environment working alongside experienced animation, art, design, and engineering professionals.
Requirements:
Benefits:
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