Jobgether
Artiste de niveau senior/Senior Level Artist
designfull-timeCanada
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role
Accountabilities:
- Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
- Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
- Create, adapt, and redesign existing assets to support new forms, environments, and gameplay needs.
- Develop blockouts, modules, proxy assets, and early-stage level elements to establish the foundation of playable spaces.
- Apply narrative set dressing and artistic principles to create cohesive, engaging, and visually compelling environments.
- Deliver work according to specifications, production schedules, and established workflow requirements.
- Participate in reviews and proactively incorporate feedback from leads and peers while maintaining a professional and collaborative approach.
- Collaborate with Level Design, Environment Art, Technical Art, Animation, Concept Art, Character Art, and other teams to solve artistic and technical challenges.
- Contribute to research and development initiatives by exploring new techniques and helping improve pipelines, tools, and workflows.
- Maintain high standards of visual quality while adapting to evolving project requirements, styles, and production priorities.
- Strong portfolio demonstrating playable levels, created geometry, and high-quality environment work.
- At least 3 years of experience in AAA console/PC game development, including at least 1 year of experience working with Unreal Engine.
- Hands-on experience with Unreal Engine and strong understanding of modular environment workflows.
- Proficiency with industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Photoshop, or equivalent tools.
- Strong understanding of traditional art principles and foundational design concepts, including composition, layout, shape, form, texture, value, color, and lighting.
- Ability to interpret artistic concepts and creatively develop ideas beyond the initial direction.
- Experience with narrative set dressing and creating environments that support storytelling.
- Knowledge of PBR shaders and normal-map workflows.
- Ability to adapt to new visual styles, techniques, tools, and production workflows.
- Strong ability to receive, understand, and implement constructive feedback.
- Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
- Strong written and verbal English communication skills.
- Experience with Unreal Engine 4/5, environment modeling, traditional art, graphic design, or level design is considered an advantage.
- Fully remote opportunity within Canada.
- Benefits package fully paid by the employer, including individual and family coverage.
- Comprehensive dental coverage, including major dental services.
- 4% RRSP matching, with contributions fully vested from day one.
- One paid week off during the winter holidays.
- 20 paid vacation days.
- 5 paid sick days.
- Free virtual healthcare and mental well-being sessions for employees and dependents.
- Personal and professional development opportunities within a global environment.
- Opportunity to work alongside passionate creative professionals on ambitious AAA game projects.
Requirements:
Benefits:
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