Jobgether
Jobgether

Artiste de niveau senior/Senior Level Artist

designfull-timeCanada
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
general
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About the role

Accountabilities:

    • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
    • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
    • Create, adapt, and redesign existing assets to support new forms, environments, and gameplay needs.
    • Develop blockouts, modules, proxy assets, and early-stage level elements to establish the foundation of playable spaces.
    • Apply narrative set dressing and artistic principles to create cohesive, engaging, and visually compelling environments.
    • Deliver work according to specifications, production schedules, and established workflow requirements.
    • Participate in reviews and proactively incorporate feedback from leads and peers while maintaining a professional and collaborative approach.
    • Collaborate with Level Design, Environment Art, Technical Art, Animation, Concept Art, Character Art, and other teams to solve artistic and technical challenges.
    • Contribute to research and development initiatives by exploring new techniques and helping improve pipelines, tools, and workflows.
    • Maintain high standards of visual quality while adapting to evolving project requirements, styles, and production priorities.
    • Requirements:

      • Strong portfolio demonstrating playable levels, created geometry, and high-quality environment work.
      • At least 3 years of experience in AAA console/PC game development, including at least 1 year of experience working with Unreal Engine.
      • Hands-on experience with Unreal Engine and strong understanding of modular environment workflows.
      • Proficiency with industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Photoshop, or equivalent tools.
      • Strong understanding of traditional art principles and foundational design concepts, including composition, layout, shape, form, texture, value, color, and lighting.
      • Ability to interpret artistic concepts and creatively develop ideas beyond the initial direction.
      • Experience with narrative set dressing and creating environments that support storytelling.
      • Knowledge of PBR shaders and normal-map workflows.
      • Ability to adapt to new visual styles, techniques, tools, and production workflows.
      • Strong ability to receive, understand, and implement constructive feedback.
      • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
      • Strong written and verbal English communication skills.
      • Experience with Unreal Engine 4/5, environment modeling, traditional art, graphic design, or level design is considered an advantage.
      • Benefits:

        • Fully remote opportunity within Canada.
        • Benefits package fully paid by the employer, including individual and family coverage.
        • Comprehensive dental coverage, including major dental services.
        • 4% RRSP matching, with contributions fully vested from day one.
        • One paid week off during the winter holidays.
        • 20 paid vacation days.
        • 5 paid sick days.
        • Free virtual healthcare and mental well-being sessions for employees and dependents.
        • Personal and professional development opportunities within a global environment.
        • Opportunity to work alongside passionate creative professionals on ambitious AAA game projects.
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Artiste de niveau senior/Senior Level Artist at Jobgether — Remote