Supercell
Art Director, Clash of Clans
designfull-timeHelsinki
SALARY
Not specified
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
About the Role
Clash is growing beyond the game, showing up in trailers, campaigns, toys, and collaborations. The visual identity has to stretch to cover all of it, stay true to what players love, and still feel fresh. We're modernising how we make things: pipelines are evolving, our content production is scaling, and we're working more closely with external partners than ever before.
We need someone who can own this at a strategic level. Someone who sets the vision, builds the conditions for great work, and steers the IP with confidence across every surface it touches.
What You'll Be Doing
- Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives. True to its DNA, but never frozen in time.
- Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners, and empower the team to uphold it.
- Partner with game design, product, and marketing leadership to ensure art strategy supports gameplay clarity, player understanding, and long-term brand health.
- Mentor and support Clash artists, help them do the best work of their careers while staying aligned on the IP.
- Shape the roadmap for modernising Clash pipelines (2D to 3D, audio, tooling, and emerging technologies), championing approaches that give artists more time for the work only they can do.
- Represent art at a senior level across the business: outsourcing partners, Entertainment and Partnerships, marketing, and franchise collaborations.
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