Applied Researcher - All Levels
About the role
The Opportunity:
Miris is seeking exceptional and outcome-focused Applied Researchers at all levels to join our friendly and fully remote R&D team. You will navigate the fast-moving Gaussian splatting/radiance field research to find and adapt existing techniques and identify where to push beyond the bleeding edge to deliver exceptional immersive streaming experiences to low-powered mobile devices.
This is an applied role; you will take ideas from the theoretical stage, through prototyping, and all the way to successful production rollout. You will work in a highly collaborative environment, closely partnering with our rendering engineers and cloud/content processing teams to build a seamless end-to-end system that transforms varied user inputs (photogrammetry, 3D models) into exceptional spatial experiences.
What You'll Do:
- Conduct applied research into novel methods for representing, compressing, and streaming animated 3D content, with a strong focus on Gaussian splatting and efficiency for low-power mobile AR/VR devices
- Quickly develop proof-of-concepts and transition successful experiments to production-ready code to advance our streaming pipeline
- Design and evaluate algorithms for spatial data optimization, compression, and adaptive streaming based on network conditions and device capabilities
- Contribute to solutions for challenging problems like animated content, real-time relighting, integrating content into an AR environment, and facilitating open-world VR experiences
- Work closely with rendering engineers to define data formats, rendering pipelines, and performance targets optimized for mobile hardware.
- Collaborate with cloud and content processing engineers to establish robust and efficient workflows for automated processing of diverse user input data into our streaming format
- Proactively follow and apply the latest computer graphics research related to novel view synthesis on mobile devices, such as radiance fields, differentiable rendering, and photogrammetry
- Clearly communicate research findings and technical concepts to both technical and non-technical stakeholders
What You'll Bring:
- MS or PhD in Computer Science, Electrical Engineering, or a related quantitative field, or equivalent practical experience
- Proven track record leading research which advances the state-of-the-art in areas such as radiance fields, photogrammetry, machine learning for graphics, or real-time rendering with publications in top-tier conferences or journals in related fields (e.g., SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ICML)
- Strong understanding of modern 3D rendering pipelines and concepts
- Experience with radiance fields (e.g., Gaussian splatting, NeRF) and related novel spatial representation techniques is highly desirable.
- Excellent programming skills in Python and C++
- Experience with performance optimization and writing efficient code for resource-constrained environments
- Ability to quickly understand and implement complex research papers
- Demonstrated ability to be outcome-focused and deliver working code that solves real-world problems
- Strong problem-solving skills and the ability to thrive in a fast-paced, ambiguous startup environment
- Excellent communication and collaboration skills