Blackbirdinteractive
Animator (3-month contract)
qafull-timeVancouver, BC, Canada
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
Responsibilities
- Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style.
- Implement animation states and events using tools provided in a proprietary game engine.
- Collaborate with tech art to create new rigs and find creative solutions to problems as they arise.
- Be comfortable owning your pipeline from animation set creation to in-engine implementation.
- Communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision.
- Find creative solutions to make best reuse of existing animations.
Requirements
- 4 years of proven experience in animation for games.
- Strong understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools.
- Solid grasp of timing, physics and skeleton anatomy of humans and creatures.
- Proficiency in the optimization techniques for game animations.
- Excellent communication and collaborative skills.
Pluses
- AAA Game experience
- Familiarity with game-ready skeleton design, skinning, and animation scene structure
- Basic understanding of rigging and rigging tools
- Experience animating in-engine cameras
- Passion for sci-fi games and/or any media
- Experience working on existing IP and their assets
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