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Teamlfg
3D Character Art Lead
designfull-timeUnited States, Remote
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role
Responsibilities
- Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design
- Mentor and inspire a talented team of artists through all phases of production
- Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
- Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar, internally and externally with partner studios
- Inspire and motivate the team with craft and process advisement
- Embrace “we” culture in addition to being an outstanding collaborator and communicator
- Develop internal and external style guides and workflows, and manage teams through creation of game assets
- Be accountable to the art director visual goals and directions
Required Skills
- Deep understanding of the character art decisions that matter to competitive players in action or fighting games
- Proven experience in early AAA game development leadership role(s)
- Experience in leading art teams that include but not limited to 3D character art, character customization, NPC
- Demonstrated skills and deep understanding of stylized art and style adaptability
- Expert knowledge in Maya, Blender or Max, Substance
- Expert knowledge in Unreal Engine
- Strong organizational, analytical and problem-solving capability with high attention to detail
- Strategic and critical thinking skills with a proactive, investigative mindset
- Help created or established character customization in Unreal and scaled content with outsourcing companies
Nice-to-have Skills
- Platformer genre development experience
- Experience working on a game with a high angle isometric camera perspective
- Experience leading multiple teams on a live game (“game as a service”)
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