3D Animator/Rigger (Contract - Project Based)
About the role
Join the Movement for Health Empowerment at WISEcode WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions. WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
Project Overview: WISEcode Modular Owl Character System
Project Overview
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.
The owl will be used across:
WISEcode products and applications
Websites and interactive experiences
Product onboarding and education
Marketing and social media
Video and motion graphics
Future conversational and AI experiences
Change between approved color variations
Be posed and animated through a professional control rig
Support expressive facial and full-body animation
Be rendered against transparent or custom backgrounds
Be exported as an optimized GLB for web and application use
Support future accessories, animations, and character variations
Be maintained by another qualified artist or developer after handoff
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Core Project Goal
Create one production-ready master owl that can:
The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.
Must Have Project Requirements
WISEcode – 3D Character Artist / Rigger / Animator (Owl Mascot)
WISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.
Core Deliverable: One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding — supporting blue, green, and red variants from day one.
Key Requirements:
- Model: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.
- Rig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail — all clearly named and organized.
- Materials: Modular, region-based color system enabling brand variants without new textures or rigs.
- Expressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.
- Animation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.
- Real-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber — correct scale, materials, transparency, and named animation triggers.
Deliverables: Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).
Process: Candidates propose technical approach, software, milestones, and cost by phase across four suggested phases — modeling, rigging, core animation, and optimization/handoff. Strong candidates may propose added value like procedural eye-tracking, a control API, or a mobile-optimized version.
Submission: Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.
Why Join WISEcode?
If you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people’s health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.
This is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.
"You can find the detailed project requirements and scope here".
Required Deliverables
The final production handoff must include:
Master Assets
Rigged master Blender file
High-quality master model
Optimized real-time model
Approved lower-detail version if required
Blue, green, and red material presets
Complete UVs and texture-source files
Shape keys or blend shapes
Facial-expression controls
Speech or viseme controls
Feather and secondary-motion controls
Approved core animation library
Separate, clearly named animation clips
Facial-expression presets
Pose library
Transition animations
Real-time optimized animation data
Animation manifest listing each clip and its intended use
GLB/glTF
FBX
Source texture files
Transparent-background animation previews
Still turntable renders
Rig demonstration video
Color-preset demonstration
Test files showing animations running in the target environment
Rig-control guide
Material and color-editing guide
Animation naming guide
GLB export instructions
Instructions for creating new animations
Instructions for adding accessories
Instructions for adding new color variations
List of dependencies and known limitations
Animation Assets
Export Assets
Documentation
All project source files and custom scripts created specifically for the project must be included in the handoff.
Technical Quality Standards
The completed asset must demonstrate:
Clean topology
Reliable deformation
No broken or disconnected geometry
No visible wing or feather clipping during approved animations
No foot sliding during grounded movement
Clean eye and eyelid movement
Correct wing folding
Stable feather behavior
Consistent animation naming
Clean animation curves
Predictable animation transitions
Organized files and collections
No unexplained dependencies
Successful GLB playback in the actual target environment
The rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.
Items to Discuss With the Selected Candidate
The following should be finalized collaboratively based on the candidate’s technical approach and our implementation needs:
Final polygon budgets
Number and complexity of model LODs
Bone count and real-time performance limits
Bone-based versus geometry-based feather system
Shape keys versus joint-based facial animation