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Teamlfg
Teamlfg

Staff Gameplay Designer - Social (Contract)

designfull-timeUnited States, Remote
SALARY
Not listed
WORK TYPE
remote
JOB TYPE
full-time
INDUSTRY
gaming
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About the role

Responsibilities

  • Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
  • Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
  • Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
  • Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
  • Work with audio, effects, and animation to clearly communicate gameplay affordances to players

Required Skills

  • Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
  • Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
  • Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
  • Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
  • Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
  • Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
  • Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
  • Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
  • Outstanding oral and written communication skills
  • Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Preferred Experience

  • Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
  • Experience delegating work or ownership of an area to multi-disciplinary peers
  • Experience with social/cooperative game design and balancing for an active player base
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